Godot Engine - Advanced Character Creation System
Godot Engine - Advanced Character Creation System
Current Features:
Very Flexible clothing designer with a multitude of textile pattern possibilities.
Save/Load System for clothing and Characters
Complete UI design
Full Editor integration
The full clothing system will feature:
3 levels of clothing, Inner clothing (as shown in the video), Middle clothing, that goes on top, and Outer clothing. Similar to the (in)famous CD Projekt RED system, however, with much more control:
- Inner clothing has tight shirts and pants, as well as socks, gloves, anything that touches skin, and allows for any number of layers, with any number of textile patterns.
- Middle clothing has blouses, more baggy pants or jeans, shoes, anything that goes on top of the Inner clothing, allows for 1 layer per body part but with any number of textile patterns.
- Outer clothing has coats, jackets, ties, hats, anything that goes on top of everything else, one layer per body part as well, with any number of textile patterns. As well as that it will feature more mechanics, such as free placement of textures on any clothing layer.
The entire character creation system will feature:
- Complete clothing creation system with free placement of textures.
- Full blend shape customization for body and face shape.
- Hair modeller feature that allows the creation of any hair style.
- Skin modifier for skin color and tone.
- Free placement of Tattoos and piercings.
Version roadmap:
Part 1 – Clothing – Inner
v0.1 – Implement initial masking system.
V0.2 – Editor Inspector hookups.
v0.3 – Implement textile patterns designer.
v0.4 – User Interface design.
v0.5 – Implement Save/Load systems.
v0.5a – Tweak Layer and Pattern designer.
Initial release.
v0.6 – Implement realtime baking system.
v0.7 – Improve masking system.
v0.8 – Add more Shapes to Pattern designer.
v0.9 – Allow for reorganizing shapes in the Pattern designer.
v1.0 – Make game playable with character movement.
Playable release.
Completed Part 1
Part 2 – Hair Modeller
v1.1 – Implement Hair Modeller system with basic elements.
v1.2 – Add individual hair lock editor.
v1.3 – Increase amount of hair lock types.
v1.4 – Add Hair Physics simulation.
Completed Part 2
Part 3 – Character Appearance
v1.5 – Add blend shapes for body types.
v1.6 – Add blend shapes for head and face.
v1.7 – Add Skin Color and Tone controls.
v1.7a – Free Placement of Tattoos and Piercings.
Completed Part 3
Part 4 – Clothing – Middle
v1.8 – Implement Middle Clothing with basic elements.
v1.9 – Increase number of middle clothing options.
Completed Part 4
Part 5 – Clothing – Outer
v2.0 – Implement Outer Clothing with basic elements.
v2.1 – Increase number of outer clothing options.
Final Release
Part 6 – Addons
v2.1.1 – Middle and Outer clothing masking.
Other future ideas may come here.
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